MAXON CINEMA 4D R13.058 (x86/x64)




MAXON CINEMA 4D R13.058 (x86/x64) | 4.65 GB


New version of the simplified character animation, with support for stereo and 3D-rendering of the physical

Today, the company officially announces MAXON CINEMA 4D R13, the new generation of lead editor of three-dimensional graphics for animation design, visual effects, three-dimensional drawing and rendering. Brand new character animation tools, support for stereo and 3D-rendering of the physical help artists around the world quickly and easily create high quality images and animations for various industries.


New and Enhanced Rendering Engine

-Physically-Accurate Rendering: Creating photorealistic images is easier than ever with the new physical render engine. Based on real camera properties, this additional render engine accurately calculates 3D motion blur, depth of field and lens distortion based on the focal length, aperture and shutter speed of the camera.

- Efficient Subsurface Scattering: Now users can efficiently create translucent materials such as milk, skin and wax with a new subsurface scattering shader included with both the new Physical Render and CINEMA 4D's standard render engines.

- Shared Image Sampler: Saves tons of render time by combining sampling for multiple effects such as motion blur, depth of field, area shadows, ambient occlusion and blurry reflections. Sample options allow users to specify a fixed number of samples, apply an adaptive number of samples based on the geometry and shading complexity, or progressively render each frame within a given number of passes or amount of time.

- New Anti-Aliasing Filters: Users can now achieve higher quality anti-aliasing using the Mitchell and Gauss algorithms.

Stereoscopic 3D Workflow

- New Character Object: Includes an auto rigger, which simplifies the process of building a rig and applying it to a character. Technical directors are able to set up flexible rig templates that any user can easily apply to their characters.

- New CMotion System: Allows users to create their own or apply preset parametric walk cycles based on cyclic motion. Make characters walk along a spline and over terrain, or even manually place footsteps. Can be integrated with the character object or applied to anything in a scene.

- New Muscle System: CINEMA 4D R13 now allows users to create custom-shaped muscles and anchor them to multiple joints within a rig. Includes deformer for skin stretching and sliding.

- New Collision Deformer: Deforms surfaces based on collisions enabling characters to intuitively interact with the environment around them.

Numerous Workflow, Modeling and Animation Improvements

- Revamped Navigation System: New cursor-based navigation automatically sets the point of interest for rotation and dolly movements based on where the user clicks to begin navigation. This also ensures the speed of camera navigation is smooth and consistent, regardless of the distance to the point of interest - making it easy to pivot around any portion of a model or scene.

- Sticky Keys: Allows users to activate a tool only while its shortcut is pressed and immediately return to the previous tool.

- New Spline Data User Interface: Attributes utilizing spline data can now be edited much more precisely with additional spline types and the ability to view splines in a larger, separate window.

- Location Indicator: Provides artists with a new indicator that hints at the location of selected objects outside the current view.

- Surface Manipulation: Offers flexible options with a new Infinite Axis mode that lets users start manipulation from any point and easily snap surfaces to other objects in the scene. The rotation axis can now optionally display gimbal rotation, making it easy to visualize situations in which gimbal lock will occur, and can also transform multiple objects in a selection individually rather than as a group.

- Animation Enhancements: Based on user feedback, a lot of tweaks were made to the animation system to improve efficiency, including clamping, better curve handling, markers, etc.

Operational Efficiency

- Superior XRef Object: Improves artist efficiency with fully embedded XRef (External Reference) commands in R13 so referenced objects can be textured, animated, and included in expressions or simulations within the master file, greatly enhancing work in a collaborative environment.

- Improved C.O.F.F.E.E. and Python Scripting Language Integration: Equips customers with improved integration of the powerful C.O.F.F.E.E. and Python scripting managers, giving programmers and developers a customizable solution for a wide range of software development tasks that can be utilized in any pipeline. Python plugins and scripts now appear alongside those created in CINEMA 4D's C++ and C.O.F.F.E.E. APIs.

- File Format Support: Allows artists to access a range of popular file formats for greater workflow flexibility. Multi-Pass files can now be stored in multiple channels within a single OpenEXR file. The popular FBX and COLLADA file formats have been updated facilitating easier asset exchange and interoperability.

After Effects Exchange: Gives customers using R13 unparalleled integration with After Effects with the introduction of stage object support, tim

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