Luxion KeyShot 3.2.32 (x32-x64)



Luxion KeyShot 3.2.32 (x32/x64) | 789.8 mb

With this update we introduce time-saving new features and improvements including a new, unique metallic paint material, interactive HDR editing that allows real-time editing of the lighting environments, material templates that allow 3D professionals to auto-paint their models, network rendering to queue render jobs and spread them across multiple computers.

Whats New in Luxion Keyshot 3.2

- Metallic paint
The metallic paint now includes the option to render realistic metallic flakes. These can be added to the material by using the two new parameters shown in the box below. Easily control flake size and visibility with simple sliders all in realtime.
- Material templates
Material templates are customizable templates that allow users to automatically assign materials to any model on import. For example, if a shiny plastic is used on several products KeyShot can be customized to automatically assign a shiny plastic to all parts that include the name shiny plastic.
- Environment editing
Have you ever wanted to adjust hue, saturation or boost existing lights in your lighting environment? The new HDR editor makes it possible to perform these tasks on the fly with instant feedback applied to your lighting. The examples below use the Conference room 3k environment.
- Improved texture mapping
The manipulator will now correspond with the center of the projection. This will be particularly helpful for mapping labels and textures around cylindrical objects. In addition, the position button has been added to the manipulator as shown in the dialogue below. This will allow the center of the projection to be designated by interactively clicking on the model.
- 3Dconnexion certification
We are proud to announce that KeyShot 3.1 will be officially certified to work with all 3Dconnexion devices.
- Network Rendering
Network rendering is now available with KeyShot 3. This much more robust version introduces an installer, a queue with manageable jobs and the ability dynamically add or remove slaves from the network even while jobs are being processed. Animations and stills can be rendered using any of the KeyShot 3 render output modes.
- Animation interaction
Animations can now be multi-selected and edited in the timeline. Duplicate, shift or delete entire groups of animations in a single click. In addition, animations can be mirrored, cutting the work of an exploded view animation in half.
- Maya Importer
Maya scenes can now be directly imported into KeyShot. All hierarchy, material assignments and names will be retained. NURBS surfaces are supported and will be tessellated on import.

Bug fixes:
The focus of this update is feature completion, UI cleanup, and stability. Here is a list of the most important improvements:

Improved material templates - support for parts and materials as template items, plus wild card support (*.*)
Instant loading of library - no longer do you have to sit and wait, even if you have thousands of materials in your library (same goes for environments, backplates, textures, renderings
Completely re-worked UNDO stack - UNDO pretty much everything.
Support for scale and transformations (remembered on all levels in the model)
Support for "unlimited" decimal places
Cylindrical texture mapping improvements
Use the arrow keys to move around in the scene tree, through the camera list etc.
Expand all / Collapse all options for scene tree
Sync of realtime and advanced render settings in render dialog (raybounces, shadow quality)
New camera "unsaved" state
Increase of maximum raybounces in realtime settings to 64
UI cleanup and performance improvements throughout the system
Improvements to SolidWorks importer (faster, more robust)
Improvements to ALIAS importer (Import by layer AND shader)
Support for Creo 2
Support for Autodesk ALIAS 2013
Support for Autodesk Maya 2013
Bug fixes
Added Spanish language support (UI only)
New materials

About Luxion
Luxion specializes in advancing state of the art technology for computer based lighting simulations.

We are a leading developer of advanced 3D rendering, animation and lighting technology with expert knowledge in areas related to daylighting (atmospheric scattering), light scattering by materials (BRDF and BSSRDF models), light transport algorithms such as photon mapping, and realtime rendering technology. We offer consulting and develop proprietary applications and libraries for customers in need for software capable of precisely calculating the scattering of light in complex 3D environments.



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